ABSORPTION |
Increases the maximum health of an entity with health that cannot be regenerated , but is refilled every 30 seconds. |
BLINDNESS |
Blinds an entity. |
CONFUSION |
Warps vision on the client. |
DAMAGE_RESISTANCE |
Decreases damage dealt to an entity. |
FAST_DIGGING |
Increases dig speed. |
FIRE_RESISTANCE |
Stops fire damage. |
HARM |
Hurts an entity. |
HEAL |
Heals an entity. |
HEALTH_BOOST |
Increases the maximum health of an entity. |
HUNGER |
Increases hunger. |
INCREASE_DAMAGE |
Increases damage dealt. |
INVISIBILITY |
Grants invisibility. |
JUMP |
Increases jump height. |
NIGHT_VISION |
Allows an entity to see in the dark. |
POISON |
Deals damage to an entity over time. |
REGENERATION |
Regenerates health. |
SATURATION |
Increases the food level of an entity each tick. |
SLOW |
Decreases movement speed. |
SLOW_DIGGING |
Decreases dig speed. |
SPEED |
Increases movement speed. |
WATER_BREATHING |
Allows breathing underwater. |
WEAKNESS |
Decreases damage dealt by an entity. |
WITHER |
Deals damage to an entity over time and gives the health to the shooter. |