ARROW_DAMAGE |
Provides extra damage when shooting arrows from bows |
ARROW_FIRE |
Sets entities on fire when hit by arrows shot from a bow |
ARROW_INFINITE |
Provides infinite arrows when shooting a bow |
ARROW_KNOCKBACK |
Provides a knockback when an entity is hit by an arrow from a bow |
DAMAGE_ALL |
Increases damage against all targets |
DAMAGE_ARTHROPODS |
Increases damage against arthropod targets |
DAMAGE_UNDEAD |
Increases damage against undead targets |
DEPTH_STRIDER |
Increases walking speed while in water |
DIG_SPEED |
Increases the rate at which you mine/dig |
DURABILITY |
Decreases the rate at which a tool looses durability |
FIRE_ASPECT |
When attacking a target , has a chance to set them on fire |
KNOCKBACK |
All damage to other targets will knock them back when hit |
LOOT_BONUS_BLOCKS |
Provides a chance of gaining extra loot when destroying blocks |
LOOT_BONUS_MOBS |
Provides a chance of gaining extra loot when killing monsters |
LUCK |
Decreases odds of catching worthless junk |
LURE |
Increases rate of fish biting your hook |
OXYGEN |
Decreases the rate of air loss whilst underwater |
PROTECTION_ENVIRONMENTAL |
Provides protection against environmental damage |
PROTECTION_EXPLOSIONS |
Provides protection against explosive damage |
PROTECTION_FALL |
Provides protection against fall damage |
PROTECTION_FIRE |
Provides protection against fire damage |
PROTECTION_PROJECTILE |
Provides protection against projectile damage |
SILK_TOUCH |
Allows blocks to drop themselves instead of fragments (for example , stone instead of cobblestone) |
THORNS |
Damages the attacker |
WATER_WORKER |
Increases the speed at which a player may mine underwater |